
Ever wondered what it’s like to be a god? In Gods and Monsters, set in Fate Core, you don’t just play a hero – you are a primal deity in a world just taking its first breath!
Unleash epic powers to shape mountains, forge rivers, and guide emerging civilizations. But beware: with immense power comes a monumental struggle. Will you ascend to truly divine glory, or will your power twist you into the very monsters of myth?
Forge legends. Defy rivals. Become a God… or something far worse.

To humans, Silver Ford, Maine, is a quiet, sleepy town. But cats know the truth, we are the only line of defense between our oblivious "burdens", our human owners, and the ancient evils scratching at the edges of reality.
The Parliament of Cats has called an emergency meeting at the playground. The protective wards anchoring the town are beginning to fray, and dark rumors are swirling from the deep woods. It’s time to choose your magic, sharpen your claws, and protect your "burden".
What to Expect
Feline Magic: Play as a magical cat protector specializing in Naming, Seeking, Warding, or Shaping.
FATE System: A narrative-first game emphasizing creative roleplay and clever problem-solving.
Beginner Friendly: No prior experience with FATE or the setting is required!
"Cats look after the world. Humans just live in it."
Bring your wits, your instincts, and your bravery. Space at the table is limited (max 6)!

The Three Rocketeers is a swashbuckling space adventure setting for Fate Core, inspired by The Three Musketeers—but set in a romantic, retro-futuristic galaxy full of intrigue, laser swords, and honor-bound heroes.
You play as elite Rocketeers – loyal protectors of the Solar Throne – defending the Queen, upholding justice, and crossing plasma blades with traitors and tyrants across the stars. Expect duels on asteroid palaces, moonlight chases in rocket ships, and plenty of cloak-and-dagger politics.
It’s fast-paced, flashy, and full of flair: “All for one, and one for All!”

Ever wondered what it’s like to be a god? In Gods and Monsters, set in Fate Core, you don’t just play a hero – you are a primal deity in a world just taking its first breath!
Unleash epic powers to shape mountains, forge rivers, and guide emerging civilizations. But beware: with immense power comes a monumental struggle. Will you ascend to truly divine glory, or will your power twist you into the very monsters of myth?
Forge legends. Defy rivals. Become a God… or something far worse.

To humans, Silver Ford, Maine, is a quiet, sleepy town. But cats know the truth, we are the only line of defense between our oblivious "burdens", our human owners, and the ancient evils scratching at the edges of reality.
The Parliament of Cats has called an emergency meeting at the playground. The protective wards anchoring the town are beginning to fray, and dark rumors are swirling from the deep woods. It’s time to choose your magic, sharpen your claws, and protect your "burden".
What to Expect
Feline Magic: Play as a magical cat protector specializing in Naming, Seeking, Warding, or Shaping.
FATE System: A narrative-first game emphasizing creative roleplay and clever problem-solving.
Beginner Friendly: No prior experience with FATE or the setting is required!
"Cats look after the world. Humans just live in it."
Bring your wits, your instincts, and your bravery. Space at the table is limited (max 6)!

The Three Rocketeers is a swashbuckling space adventure setting for Fate Core, inspired by The Three Musketeers—but set in a romantic, retro-futuristic galaxy full of intrigue, laser swords, and honor-bound heroes.
You play as elite Rocketeers – loyal protectors of the Solar Throne – defending the Queen, upholding justice, and crossing plasma blades with traitors and tyrants across the stars. Expect duels on asteroid palaces, moonlight chases in rocket ships, and plenty of cloak-and-dagger politics.
It’s fast-paced, flashy, and full of flair: “All for one, and one for All!”

Ever wondered what it’s like to be a god? In Gods and Monsters, set in Fate Core, you don’t just play a hero – you are a primal deity in a world just taking its first breath!
Unleash epic powers to shape mountains, forge rivers, and guide emerging civilizations. But beware: with immense power comes a monumental struggle. Will you ascend to truly divine glory, or will your power twist you into the very monsters of myth?
Forge legends. Defy rivals. Become a God… or something far worse.

To humans, Silver Ford, Maine, is a quiet, sleepy town. But cats know the truth, we are the only line of defense between our oblivious "burdens", our human owners, and the ancient evils scratching at the edges of reality.
The Parliament of Cats has called an emergency meeting at the playground. The protective wards anchoring the town are beginning to fray, and dark rumors are swirling from the deep woods. It’s time to choose your magic, sharpen your claws, and protect your "burden".
What to Expect
Feline Magic: Play as a magical cat protector specializing in Naming, Seeking, Warding, or Shaping.
FATE System: A narrative-first game emphasizing creative roleplay and clever problem-solving.
Beginner Friendly: No prior experience with FATE or the setting is required!
"Cats look after the world. Humans just live in it."
Bring your wits, your instincts, and your bravery. Space at the table is limited (max 6)!

The Three Rocketeers is a swashbuckling space adventure setting for Fate Core, inspired by The Three Musketeers—but set in a romantic, retro-futuristic galaxy full of intrigue, laser swords, and honor-bound heroes.
You play as elite Rocketeers – loyal protectors of the Solar Throne – defending the Queen, upholding justice, and crossing plasma blades with traitors and tyrants across the stars. Expect duels on asteroid palaces, moonlight chases in rocket ships, and plenty of cloak-and-dagger politics.
It’s fast-paced, flashy, and full of flair: “All for one, and one for All!”
The Fate system is a storytelling-first tabletop RPG where characters are defined by their essence, not just stats. Built on the power of Aspects; bold phrases like “Haunted by a Dark Past” or “Fastest Gun in the West”. Fate weaves narrative and mechanics into one. Every roll of the Fate dice (+, –, blanks) is a dramatic twist, every Fate Point a chance to seize control of the story. It’s a game of choices, consequences, and character, perfect for tales of high drama, pulpy action, or sweeping epics shaped as much by player imagination as by rules.
To play Fate, each player creates a character defined by Aspects (like “Cunning Street Thief” or “Last Survivor of the Moon War”), a set of Skills, and optional Stunts that give special abilities. When characters face a challenge, players roll four Fate dice (each showing +, –, or blank) and add the result to a relevant skill. You can invoke Aspects by spending Fate Points to gain bonuses, rerolls, or narrative advantages. The GM sets scenes, creates conflicts, and offers compels, tempting players with Fate Points to act in line with their character’s flaws or backstory. Play is fluid, collaborative, and driven by the drama unfolding at the table.